Multi‐level tetrahedralization‐based accelerator for ray‐tracing animated scenes
نویسندگان
چکیده
We describe a hybrid acceleration structure for ray tracing. The is Bounding Volume Hierarchy (BVH) where the leaf nodes are tetrahedralized decent ray-surface intersection performance. use (BTH) in two-level rendering animated scenes. There BVH at top level this and proposed bottom level. test (BVH-BTH) various scenes obtained promising results against other structures terms of times. BVH-BTH outperforms tested dynamic
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ژورنال
عنوان ژورنال: Computer Animation and Virtual Worlds
سال: 2021
ISSN: ['1546-427X', '1546-4261']
DOI: https://doi.org/10.1002/cav.2024